Weekly Mashup 96

9 Ways Wearables Could Change Health and Fitness
The Next Web

With the advent of the smart watch, there’s potential for a lot more innovation in the realm of health and fitness. As more and more customers move to wearables, data collection becomes ever more robust.

Virtual Reality Gaming

Virtual Reality Gaming, Wearables Lead to Rise in Gesture Sensing Control Shipments
WebWire

With emerging virtual reality games, smartwatches, smart TVs and other consumer electronics and information technology (IT) applications entering the market, shipments of gesture sensing control user interfaces are poised to grow 10 percent year over year, to reach 1.8 billion units in 2015.

Cool AR science apps

Review: Four Cool Augmented Reality Science Apps
Humanity+ Magazine

Augmented Reality is the term used by apps which overlay content on top of real world objects. Imagine viewing a textbook page through your iPad and the pictures come to life with sound and animations. There’s many different apps out there, but here are a few of my favourites that could be used to teach Science.

Computers know what we are doing

First computers recognized our faces, now they know what we’re doing
The Verge

We haven't designed fully sentient artificial intelligence just yet, but we're steadily teaching computers how to see, read, and understand our world. Scientists from Stanford University have developed a program called NeuralTalk, capable of analyzing images and describing them with eerily accurate sentences.