The Age of Responsive Media – Weekly Mashup 118
January 18, 2016
The Age of Responsive Media – Weekly Mashup 118
The Dawn Of The Age Of Responsive Media
Forbes
"This year’s CES announcements were more exciting to me than ever before. Sure, we’ve already seen dozens of drones, exoskeletons, robots, rollable displays, virtual- and augmented-reality headsets, as well as personalized artificial intelligence for smart phones, smart homes, driver-assisted and autonomous cars (aka autonomobiles) and more over the years. They’re all better, faster and cheaper this year, but that’s not it. My excitement is not about these particular products that are coming out in 2016 – I care more about what they say about the future. The exciting thing this year is that we’re reaching a critical mass of technology adoption for a wealth of new video and audio media experiences - media that responds dynamically to the consumer’s attention, engagement and context: Responsive Media." Read More
CES 2016 – The Digital Multiverse
Digits to Dollars
"Much of the press and blog coverage of CES centered on the official availability of Oculus VR headsets ... For me, the interesting takeaway from the show was that with real hardware starting to reach the market, the practical realities are coming to the fore. If you want to buy a VR headset today, you are going to need some pretty significant computing power to drive it. The vendors have downplayed this, but if you look at the demos you can this is a real issue." Read More
Google Now Has an Official Virtual Reality Boss to Take On Facebook’s Oculus
Re/Code
"The search giant is forming its own dedicated division for virtual reality computing, with CEO Sundar Pichai moving over a key deputy to run it, according to multiple sources. Simultaneously, the move signals Google’s emerging intent to build a viable enterprise business. Because with the executive shift, Google’s massive consumer Web applications now fall under incoming SVP Diane Greene." Read More
Goldman Sachs Explains Why Virtual Reality Will Explode Instead of Notoriously Flopping Like Before
Business Insider
"In an analyst note today, Goldman Sachs explained the thinking behind its belief that virtual reality — which notoriously flopped hard in the early nineties — is going be such a huge success this time around that it'll overtake the TV market by 2026. 'So, what has changed that differentiates the current state from the 1990s flop? The answer is the technology, in our view,' Goldman Sachs writes." Read More
How Long Will Apple Sit on the VR Sidelines
The Verge
"Apple completely missed the mid-'90s gaming revolution. The company has recovered since then to become the world’s preeminent aspirational tech brand, and it now commands a broad and thriving iOS gaming marketplace, but for two decades, it’s been shut out from the premier games that have thrilled and amazed us on both PCs and consoles. Gaming on a Mac remains a bad joke today because of how badly Apple fell behind so many years ago. How long can Apple afford to stay out of the developmental cycle for VR without falling drastically behind?" Read More
Augmented/Virtual Reality Revenue Forecast Revised To Hit $120 Billion By 2020
Seeking Alpha
"At the start of last year it looked like consumer AR could launch in 2016. AR now appears largely focused on enterprise users this year, with most consumer AR expected to launch around 2017 (although wild cards like Magic Leap (Private:MLEAP) could change that). This effectively pushes AR consumer market revenue back by 12 months, with AR now forecast to hit $90 billion by 2020. VR's topline remains largely unchanged, with $30 billion forecast by the end of the decade. The timing change also moves the tipping point for AR passing VR from 2018 to 2019. So where our internal numbers hit similar revenue to last year's forecasts, they now do so a year later." Read More