We’ve integrated Babylon.js into our WebAR SDK, enhancing surface and marker tracking in your AR experiences. The rendering engine allows the addition of subtle qualities in order to create more realistic models – distinguishing seamless augmented reality experiences from the rest.
Just launched: Babylon integration
February 17, 2022
Just launched: Babylon integration
Rendering engine Babylon.js is now integrated into our WebAR SDK
Powerful yet simple, Babylon.js is fully open-sourced, and designed to make the development process faster and easier, while unlocking new ways of working.
The Babylon.js rendering engine is supported by WebAR SDK v1.2.0+, and features:
Physically Based Rendering (PBR), allowing the creation of more realistic models
CPU/GPU based Particle systems to generate real-time sparks, smoke and fire visuals
Soft transparent shadows, as shown in the animation above
Game engine
Lighting is essential to the realism of a scene. With Babylon.js, your shadows can become even more realistic using rendering capabilities for transparent objects. And with the introduction of real-time PBR filtering, advanced refraction and reflections are just a few lines of code away.
This Babylon integration makes it even simpler to bring vivid, realistic experiences to life using our WebAR SDK. Read our documentation here.